﻿using UnityEngine;
using UnityEngine.Playables;

namespace Pvp.Timeline
{
    public class RoleAttackBoxAsset : BaseRolePlayableAsset<RoleAttackBoxBehaviour>
    {
        [SerializeField]
        private FPLibrary.FPBB box;
        //[SerializeField]
        //private RoleTestEntity.RoleAttackBox.AttackParam attackParam;

        protected override void OnBehaviourInit(RoleAttackBoxBehaviour behaviour)
        {
            behaviour.box = box;
        }
    }
}

